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Welcome to the EuroVR KnowledgeBase VR_Knowledge_Base,
Currently we have 1,015 pages related to VR.


Knowledge Base Areas

This is a wiki-based website, providing a place for the virtual and augmented reality (VR/AR) commmunity to gather and exchange information and knowledge. This has been developed by the network of excellence on virtual reality and virtual environments for future workplaces (INTUITION). For information on using wiki software please go to the User's Guide.

VR related events

2009 Joint Virtual Reality Conference of EGVE - ICAT - EuroVR

EGVE - the 15th Eurographics Symposium on Virtual Environments ICAT - the 19th International Conference on Artificial Reality and Telexistence EuroVR - the 6th EuroVR (INTUITION) Conference

http://jvrc09.inrialpes.fr December 7-9, 2009 Lyon, France (during the Light Festival, see http://www.lumieres.lyon.fr/lumieres/sections/en )


KB Random Page

Description

Quantitative performance measures include speed of task (or sub-task) completion, error (e.g. the number of total errors made whilst completing the task, or the number of a specific type of error made etc.), accuracy (e.g. includes errors but may also include measurement of precision). Quantitative performance measures may be useful in designing for usability by highlighting specific parts of the task, VE, interaction device which lead to error or are time consuming.

Primary Reference or Source

  • Dane, F.C. (1990) Research Methods. Brooks/Cole Publishing Company.

VR World News

EU 7th Framework Project ManuVAR will Change Approach to High Value High Knowledge Manual Work

The ManuVAR project was launched in May 2009 under the EU 7th Framework Programme. The ManuVAR project will demonstrate that high value, high knowledge manual work presents an opportunity to improve the competitiveness of EU industries.  

Project Overview:

Manual work is a crucial and expensive component of manufacturing. Globalization causes companies to reduce manual work costs by off-shoring and global outsourcing. This poses problems such as increased lead times, lower quality products and services, and weaker management. Because of the pressure of globalization and the decline of the working age population in Europe, the situation will get worse in sectors with a large proportion of high value manual work that cannot be automated or outsourced. The ManuVAR project aims to provide a timely and systematic solution to this problem.




Top 10 disappointing technologies:

Virtual Reality featuring in No10

Iain Thomson: Few technologies have promised so much and delivered so little.

I tried out one of the first VR units in the early 1990s. It felt futuristic, but lacked a certain something. Comfort for one; you were encumbered with a massive VR helmet, a handheld grip for direction and that was it. Watching the VR rig in the film 'Disclosure' I wondered what the writers had been smoking... Read more: http://www.pcauthority.com.au/News/145271,top-10-disappointing-technologies.aspx

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Designers developing virtual-reality 'Cocoon'

You're walking along a street in Roman Pompeii at the start of the first millennium when you notice a spectacular stone building. You reach out towards it and your guide informs you it's a temple to the god Jupiter, built in 200 BC. With a flick of your wrist you save the data and, school assignment complete, you step out of your Cocoon and back into your living room.
Read more: http://www.cnn.com/2008/TECH/09/11/immersive.cocoon/index.html


Nintendo Wii May Enhance Parkinson's Treatment:

This Science Daily article reports the Nintendo Wii may enhance Parkinson's treatment. From the article: "The Nintendo Wii may help treat symptoms of Parkinson's disease, including depression, a Medical College of Georgia researcher says.

Parkinson’s disease is a degenerative disease that impairs motor skills. Dr. Herz theorized that the popular computer game console, which simulates various sports and activities, could improve coordination, reflexes and other movement-related skills, but he found additional benefits as well.

"The Wii allows patients to work in a virtual environment that's safe, fun and motivational," says Dr. Ben Herz, program director and assistant professor in the School of Allied Health Sciences Department of Occupational Therapy. "The games require visual perception, eye-hand coordination, figure-ground relationships and sequenced movement, so it's a huge treatment tool from an occupational therapy perspective."

In an eight-week pilot study, 20 Parkinson’s patients spent an hour playing the Wii three times a week for four weeks. The patients, all in a stage of the disease in which both body sides are affected but with no significant gait disturbance yet, played two games each of tennis and bowling and one game of boxing—games entailing exercise, bilateral movement, balance and fast pace.
Read more: http://www.sciencedaily.com/releases/2009/06/090611120744.htm



EuroVR News

THE EURO VR LOGO CONTEST


The Logo VR Contest has finally reached its end. After a voting procedure among INTUITION Members we are proud to announce that the final logo has been selected.

The final results of the voting procedure can be seen in the website below:

http://www.irisa.fr/bunraku/GENS/yjehanne/INTUITION/eurovr_logo_contest/index.php?c=JPUMFGIKMO