View of the Future

From EuroVR Knowledge Base

Full name
Virtual and Interactive Environments for Workplaces of the Future
Acronym
VIEW of the Future
Website
http://www.view.iao.fhg.de
Keywords
Human-Centred Design, Training, Product design, Interaction, Evaluation
Budget
€ 2.590.859
Start date
2001/01/01
End date
2003/01/31



Contents

Partners

Funding Bodies

Contact

Objectives

The overall aim of VIEW was to develop best practice for industrial implementation and use of virtual environments, and integrate Virtual Environments in product development, testing and training for workplaces of the future. The specific objectives of the VIEW project included:

  • studying and analyzing the impact of VEs on their users;
  • identifying potential barriers for industries in making use of VEs;
  • providing guidelines and strategies to overcome those barriers;
  • developing a usability test battery to capture physiological and cognitive aspects of the impact that VEs may have on end-users;
  • using its findings in practice for designing appropriate VE workplaces;
  • providing tools and guidelines for industrial users to ensure appropriate use of VEs

Main Results

VIEW generated a large number of new innovative methodologies, technologies and concepts including the following:

  • User requirements document (URD)
  • User Test Battery (UTB)
  • Basic Applications Framework (BAF)
  • VIEW applications
  • Mobile and high quality VR system “PI-casso”
  • Multi-modal V€-VIEW training system
  • Innovative interaction concepts and devices – Multiple Decoupled Interaction (MDI), Virtual Prints, Hornet, Bug, Dragonfly,
  • Interactive design support tool “i-doVE”

End Users

Evaluation Methodologies

Human-centred design approach was adopted. The user companies led the design based on their requirements which were compiled into a “user requirements document”. VIEW integrated user companies, human factors experts and technical developers throughout the development process to produce a large number of innovative methodologies and technologies for design. Evaluation was a substantial part of the project, evaluating the user and VEs, as well as developing evaluation methodologies. A number of tools were used as follows:

In addition a prototype system to measure psychophysiological effects, the usability test battery (UTB) was developed.

Publications

  • Amditis, A., Wilson, J.R., Bekiaris, E., Bullinger, A., Karaseitanidis, I. (2002). Ergonomic, usability, socio-economic and applicability analysis of the VE technology to meet user requirements with VIEW project. Proceedings of Asian Simulation Conference, Shanghai, 2002.
  • Basso, V. and Gaia, E. (2003) VR application for Space business. Proceedings of Virtuality 2003 Annual VR Conference - 3rd MIMOS, 3-5 November 2003, Turin.
  • Ferrino, M., Gaia, E. (2002). Workplace for the future: Guidelines for working and living in Outer Space Sustainable workplaces and workplace design session, Prague 2002.
  • Grammenos, G., Filou, M., Papadakos, P. and Stephanidis, C. (2002) Virtual Prints: Leaving trails in Virtual Environments. Proceedings of the Eighth Eurographics Workshop on Virtual Environments, Barcelona, Spain, 30-31 May.
  • Stedmon, A, Patel, H. and Nichols, S. (2002) “A view of the future? A descriptive taxonomy of VEs” In, P. McCabe (ed). Contemporary Ergonomics 2002. Taylor & Francis Ltd. London.
  • Stedmon, A., Nichols, S., Patel, H., Wilson, J.R. (accepted by the Annual Ergonomics Society Conference, 2004). Free-speech in a Virtual World: A User Centred Approach for Developing Speech Commands.
  • Stedmon, A., Nichols, S., Patel, H., Wilson, J.R. (accepted by the Annual Ergonomics Society Conference, 2004). Profiling usability: a visualisation tool for the description and development of virtual environments.
  • Stedmon, A.W., Patel, H., Nichols, S. and Wilson, J.R. (2003). A VIEW of the future? The potential use of speech recognition for virtual reality applications. In, P. McCabe (ed). Contemporary Ergonomics 2003. Taylor & Francis Ltd. London.
  • Stedmon, A.W., Patel, H., Nichols, S., and Wilson, J.R. (2003). Free speech in a virtual world: speech recognition as a novel interaction device for virtual reality applications. In, P. McCabe (ed). Contemporary Ergonomics 2003. Taylor & Francis Ltd. London.
  • Stedmon, A.W., Patel, H., Nichols, S., Barone, A. and Wilson, J.R. (2002). A VIEW of the future? A descriptive taxonomy of VEs. In, P. McCabe (ed). Contemporary Ergonomics 2002. Taylor & Francis Ltd. London.
  • Stefani O. and Hoffmann H. (2003) PI-casso: Virtual Reality at office workplaces. Published in "wt Werkstattstechnik online": http://www.technikwissen.de/wt/aktuell/ausgabe.asp
  • Stefani O. and Rauschenbach J. (2003) 3D input devices and interaction concepts for optical tracking in immersive environments. Proceedings of the 7. International Immersive Projection Technology Workshop, 22.-23. Mai 2003, Zurich, Switzerland

Application & Research Areas




Technical Areas

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