Transfer of skills

From EuroVR Knowledge Base


Description

Measuring the degree to which a skill which is learned or practised in a VE is transferred to a real-world situation.

Primary Reference or Source

  • Witmer, B.G., Bailey, J.H., Knerr, B.W., and Parsons, K.C. (1996). Virtual spaces and real world places: transfer of route knowledge. International Journal of Human-Computer Studies, 45, 413-428;
  • Youngblut, C., & Perrin, B. M. (2002). Investigating the relationship between presence and performance in virtual environments. Paper presented at IMAGE 2002 Conference, Arizona.