Software Platform

From EuroVR Knowledge Base

Full name
Software Platform for Virtual Reality
Acronym
Software Platform
Website
http://www.irisa.fr/siames
Keywords
Software platforms

Distributed Software Architecture Software Libraries

Budget
Start date
1/1/1995
End date
1/1/1970



Contents

Partners

  • [[Alain Chauffaut, INRIA

Stéphane Donikian, CNRS Thierry Duval, University of Rennes 1 Bruno Arnaldi, INSA]]

Funding Bodies

  • [[PERF-RV

VTHD VTHD++]]

Contact

  • [[Alain Chauffaut, INRIA

INRIA-Rennes Avenue du Général Leclerc 35042 Rennes, France Email: Alain.Chauffaut@irisa.fr Stephane.Donikian@irisa.fr Thierry.Duval@irisa.fr Bruno.Arnaldi@irisa.fr

Web: http://www.irisa.fr/siames

Tel: 02 99 84 72 63

(mailto:useremail@useremail)

Objectives

As we need generally a lot of time to create Virtual Environments, especially when they are collaborative ones, our aim is to provide a software environment and some software tools to facilitate the creation of such virtual environments: OpenMASK.

Main Results

  • Scientific results:

-PhD thesis David Margery, PhD thesis, “Distributed real-time software environment for simulation upon a PC network” , 2001. Chadi El Zammar, PhD thesis, “3D Distant Collaborative Interactions within Virtual Environments : Managing Network Troubles”, 2005.

-Demonstrators Distributed interactions upon technical objects (kinematical parts of a car) between distant sites : the IRISA Siames Reality Center (Rennes) and the I3D Workbench (Rocquencourt) (VTHD results, 1999) Distributed interactions upon technical objects objects (kinematical parts of a car and physical objects to place within the car) with haptic feedback upon physical objects between distant sites : the IRISA Siames Reality Center (Rennes) and the I3D Workbench (Grenoble) (VTHD++ and PerfRV results, 2004) A virtual museum which is presented in the “Cité des Sciences et de l’Industrie”. It is presented as part of the new permanent exhibition on images of this museum since June 2001. This virtual museum is visited by a group of thirty autonomous characters. The purpose of this application was to allow the real visitor to observe life evolving in a virtual world and to see how the modification of behavioural parameters (by using a touching screen) of one or more autonomous characters can affect this virtual life. Demonstration of the The Giat Virtual Training project (INRIA, Giat-Industries and ENIB), which uses very advanced VR technology in order to produce very customizable VR applications dedicated to training for industrial maintenance, with design of true reactive 3D objects with embedded behaviours and design of high level specification language in order to describe complex human activity (virtual activity in relationship with the real activity).

End Users

Evaluation Methodologies

Design Approach

Publications

S. Donikian, A. Chauffaut, T. Duval, R. Kulpa, GASP: from Modular Programming to Distributed Execution, in Computer Animation98, Philadelphie, USA, Juin 1998.

A Chauffaut, T. Duval, C. Le_Tenier, M. Rouille, Tutorial for VR-OpenMASK, a Software Development Platform for Virtual Reality, in Proceedings of Virtual Concept 2003, Biarritz, France, Novembre 2003.

D. Margery, B. Arnaldi, A. Chauffaut, S. Donikian, T. Duval, OpenMASK: Multi-Threaded or Modular Animation and Simulation Kernel or Kit : a General Introduction, in VRIC 2002 Proceedings, S. Richir, P. Richard, B. Taravel (eds.), Pages 101-110, Juin 2002.

T. Duval, D. Margery, Building Objects and Interactors for Collaborative Interactions with GASP, in Proceedings of the Third International Conference on Collaborative Virtual Environments (CVE2000), San Francisco, USA, Septembre 2000.

T. Duval, D. Margery, Using GASP for Collaborative Interactions within 3D Virtual Worlds, in Proceedings of the Second International Conference on Virtual Worlds (VW2000), Pages 65-76, Paris, France, Juillet 2000.

Application & Research Areas

Technical Areas

Comments