Social Responses

From EuroVR Knowledge Base


Description

Sheridan (1992) first suggested using socially conditioned responses to virtual social encounters, such as grasping for an object that is handed over, shaking hands, or utterances, as indicators of social presence. IJsselsteijn, De Ridder, Freeman, and Avons, (2000) also propose a broad range of social behaviours such as facial expressions, gestures, body and head movements, eye contact, vocal cues, turn-taking behaviour, use of space, and verbal expressions.

Primary Reference or Source

  • Bailenson, J.N., Blascovich, J., Beall, A.C., & Loomis, J.M., (2003). Interpersonal distance in immersive virtual environments. Personality and Social Psychology Bulletin, 29, 1-15.