S2S^2

From EuroVR Knowledge Base

Full name
Sound to Sense, Sense to Sound
Acronym
S2S^2
Website
Keywords
Budget
€ 1.53 million euro
Start date
2004/06/01
End date
2007/05/31



Contents

Partners

  • UNIVERSITA DEGLI STUDI DI VERONA, ITALY
  • UNIVERSITA DEGLI STUDI DI PADOVA, ITALY
  • UNIVERSITEIT GENT, BELGIUM
  • UNIVERSITE DE BOURGOGNE : DIJON, FRANCE
  • UNIVERSITA DEGLI STUDI DI GENOVA, ITALY
  • Fundació Universitat Pompeu Fabra, SPAIN
  • OESTERREICHISCHE STUDIENGESELLSCHAFT FUER KYBERNETIK, AUSTRIA
  • ECOLE NORMALE SUPERIEURE PARIS, FRANCE
  • KUNGLIGA TEKNISKA HOEGSKOLAN, SWEDEN
  • HELSINKI UNIVERSITY OF TECHNOLOGY, FINLAND


Funding Bodies

  • EU FP 6
  • Action Line: IST-2002-2.3.4.1 FET - Open
  • Coordination action

Contact

  • NICOLA, BERNADINI
  • Firenze Tecnologia - Azienda Speciale della Camera di Commercio di Firenze, Palazzo Borsa Merci - Volta dei Mercanti, 1, 50122 Firenze, ITALY


Objectives

Nowadays, there is a wide variety of techniques tat can be used to generateand analyze sounds. However, urgent requirements (coming from the world of ubiquitous, mobile, pervasive technologies and mixed reality in general) trigger some fundamental yet unanswered questions:-how to synthesize sounds that are perceptually adequate in a given situation (or context) ?-how to synthesize sound for direct manipulatio or other forms of control?-how to analyze sound to extract information that is genuinely meaningful?-how to model and communicate sound embedded in multimodal content in multisensory experiences?-how to model sound in context-aware enviromnents? As a specific core research emerging and motivated by the above depicted scenario, essentially sound and sense are two separate domains and there is a lack of methods to bridge them with two-way paths: From Sound to Sense, from Sense to Sound. The CA S2S^2 has been conceived to prepare the scientific grounds on which to build the next generation of scientific research on sound and its perceptual/cognitivereflexes. So far, a number of fast-moving sciences ranging from signal processing to experimental psycology, from acoustics to cognitive musicology, have tapped the S2S^2 arena here or there. What we are still missing is an integrated multidisciplinary and multidirectional approach. Only by coordinating the actions of the most active contributors in different subfields of the S2S^2 arena we can hope to elicit fresh ideas and new paradigms. The potential impact on society is terrific, as there is already a number of mass application technologies that are stagnating because of the existing gap between sound and sense. Just to name a few: sound/music information retrieval and data mining (whose importance exceeds P2P exchange technologies), virtual and augmented environments, expressive multimodal communication, intelligent navigation, etc.

Main Results

End Users

Evaluation Methodologies

Fill with the evaluation methodologies. Evaluation methods already in the KB can be found in Category:Evaluation Methods

Publications

Application & Research Areas

Technical Areas

Comments