Presence – Lombard & Ditton (2000)
From EuroVR Knowledge Base
Description
Based on 6 dimensions of presence including: (i) social richness, (ii) realism, (iii) transportation, (iv) immersion, (v) social actor within medium, and (x) medium as social actor. Questionnaire addresses 5 of these and “tendency to suspend disbelief”. 103 items were drawn from existing questionnaires.
Primary Reference or Source
- Lombard, M., Ditton, T. B., Crane, D., Davis, B., Gil-Egui, G., Horvath, K., Rossman, J., Park, S. (2000). Measuring presence: A literature-based approach to the development of a standardized paper-and-pencil instrument. In W. Ijsselsteijn, J. Freeman, & H. de Ridder (Eds), Proceedings of the Third International Workshop on Presence, Eindhoven University of Technology, Eindhoven, The Netherlands.

