Presence – Cho et al. (2003)

From EuroVR Knowledge Base


Description

Consists of four parts: (i) visual realism of objects, (ii) ability to perceive locations of oneself and other objects, (iii) visual realism of the overall environment, and (iv) feeling of being in the environment.

Primary Reference or Source

  • Cho, D., Park, J., Kim, G., Hong, S., Han, S., & Lee, S. (2003). Dichotomy of presence elements: The where and what. Proceedings of the IEEE Virtual Reality 2003, 273-274