Physical Sound GVM
From EuroVR Knowledge Base
- Full name
- Real Time physical sound (Physical Sound GVM)
- Acronym
- Physical Sound GVM
- Website
- http://www-list.cea.fr
- Keywords
- 3d Audio software systems for VR
Collision detection and haptic control Real time, contact, sound, Finite Element method
- Budget
- €
- Start date
- 10/1/2003
- End date
- 1/1/1970
Contents |
Partners
Funding Bodies
Contact
- [[Claude Andriot
Institute/Lab or Company full name: Commissariat ΰ LEnergie Atomique Address: CEA-List/SCRI/LCI CEA-FAR BP6 92265 Fontenay-aux-Roses Cedex France Email: claude.andriot@cea.fr Web: http://www-list.cea.fr Tel: +33 1 46 54 75 87 F (mailto:useremail@useremail)
Objectives
We develop algorithms that are efficient, physically based, and can be controlled by users in natural ways. We develop effective techniques for producing high quality continuous contact sounds from dynamic simulations running at haptic rates which are slow relative to audio synthesis.
Main Results
- Scientific results:
-PhD thesis Jérémie Legarrec, “Simulation physique multimodale pour les applications interactives”, Ph.D. thesis. (in French), University Paris 6,” on going.
- Material results:
-Patents
End Users
Evaluation Methodologies
Design Approach
Publications
Jérémie Legarrec “Simulation haptique avec rendu sonore physique” Rapport de DEA, octobre 2003

