Physical Sound GVM

From EuroVR Knowledge Base

Full name
Real Time physical sound (Physical Sound GVM)
Acronym
Physical Sound GVM
Website
http://www-list.cea.fr
Keywords
3d Audio software systems for VR

Collision detection and haptic control Real time, contact, sound, Finite Element method

Budget
Start date
10/1/2003
End date
1/1/1970



Contents

Partners

Funding Bodies

Contact

  • [[Claude Andriot

Institute/Lab or Company full name: Commissariat ΰ LEnergie Atomique Address: CEA-List/SCRI/LCI CEA-FAR BP6 92265 Fontenay-aux-Roses Cedex France Email: claude.andriot@cea.fr Web: http://www-list.cea.fr Tel: +33 1 46 54 75 87 F (mailto:useremail@useremail)

Objectives

We develop algorithms that are efficient, physically based, and can be controlled by users in natural ways. We develop effective techniques for producing high quality continuous contact sounds from dynamic simulations running at haptic rates which are slow relative to audio synthesis.

Main Results

  • Scientific results:

-PhD thesis Jérémie Legarrec, “Simulation physique multimodale pour les applications interactives”, Ph.D. thesis. (in French), University Paris 6,” on going.

  • Material results:

-Patents

End Users

Evaluation Methodologies

Design Approach

Publications

Jérémie Legarrec “Simulation haptique avec rendu sonore physique” Rapport de DEA, octobre 2003

Application & Research Areas

Technical Areas

Comments