POEMS project
From EuroVR Knowledge Base
- Full name
- POEMS project
- Acronym
- POEMS project
- Website
- Keywords
- presence
- Budget
- € 1077000 EURO
- Start date
- 10/1/2002
- End date
- 9/30/2005
Contents |
Partners
Funding Bodies
Contact
- [[Goeran WENDIN,
Institute/Lab or Company full name: CHALMERS TEKNISKA HOEGSKOLA AKTIEBOLAG DEPARTMENT OF APPLIED ACOUSTICS, 412 96, GOETEBORG, SVERIGE e-mail: wendin@fy.chalmers.se, tel: +46-31-7723189, fax: +46-31-7723189 (mailto:useremail@useremail)
Objectives
The overall objective of POEMS is to define the perceptually relevant rendering parameters for enhanced spatial presence experience.
Main Results
- Scientific results:
-PhD thesis -Demonstrators
- Material results:
-Prototype -Patent
- Applicative results
Experimental results show the viability of VITAL in many target applications such as virtual reality, telepresence, blind people, telesurgery, car industry.
Other results: 1)Establishing VR set-ups at both partners labs including auditory-visual- vibrational technique, which allow a comparable baseline performance for subsequent experiments;
2)Refining introspective state of the art methodologies, which will be used in parallel with other measures throughout the project;
3)Performing psychophysical experiments to establish auditory, visual, vestibular, and vibrational rendering parameters important for perceiving spatial presence and ego-motion. Furthermore, a first mathematical model of the contribution of rendering parameters and cross-modal effects to spatial presence and ego-motion will be developed;
4)Performing physiological experiments(body sway) to establish auditory, visual and vibrational rendering parameters important for ego-motion perception. The mathematical model will be refined accordingly;
5)Performing behavioural experiments to establish auditory, visual, and vibrational rendering parameters important for the behaviorally relevant aspects of spatial presence and ego-motion perception;
6)Investigating the potential benefit of using different interface metaphors and transitions between real and virtual worlds, and how these may be used to enhance the sense of spatial presence and ego-motion;
7)Combining the knowledge gained throughout the project and validating the resulting model in high-level experiments. A final spatial presence model will be developed and used to outline a lean, elegant motion simulation set-up that gives the user a high sense of spatial presence and ego-motion at a low cost.

