Helma
From EuroVR Knowledge Base
- Full name
- Fine Motor Interaction Methods for Immersive Free-Hand Expression
- Acronym
- Helma
- Website
- http:// www.tml.hut.fi/Research/HELMA/
- Keywords
- Artistic free-hand expression, two-handed interaction methods, immersive art
- Budget
- € ---
- Start date
- 10/1/2003
- End date
- 6/30/2006
Contents |
Partners
Funding Bodies
Contact
- [[Tapio Takala (Tapio.Takala@hut.fi)
Helsinki University of Technology P.O.Box 5400, FI-02015 HUT, Finland]] (mailto:useremail@useremail)
Objectives
The main research focus of the Helma project is the development of two-handed user interface methods via immersive free-hand drawing. The project is multidisciplinary involving the fields of art, computer graphics and human-computer interaction. The immersive drawing software produced allows an artist to express herself by creating free-hand geometric forms and particles in the virtual environment at TML
Main Results
Scientific publications, tools for creating immersive visual art
End Users
Evaluation Methodologies
Interviews, laboratory experiments, on-site experiments, focus groups, observation techniques were designed in-house
Design Approach
Human-Centred Design
Publications
- Wille Mδkelδ and Tommi Ilmonen. Drawing, Painting and Sculpting in the Air. Development Studies about an Immersive Free-Hand Interface for Artists. In IEEE VR 2004 Workshop Proceedings, pp. 89-92. online
- Wille Mδkelδ, Markku Reunanen, Tapio Takala and Tommi Ilmonen. Possibilities and Limitations of Immersive Free-Hand Expression: a Case Study with Professional Artists. In Proceedings of the ACM Multimedia 2004, pp. 504-507. ACM link
- Tommi Ilmonen, Markku Reunanen and Petteri Kontio. Broadcast GL: An Alternative Method for Distributing OpenGL API Calls to Multiple Rendering Slaves. Journal of WSCG, vol. 13, nr. 2, 2005, pp. 65-72. online
- Wille Mδkelδ. Working 3D Meshes and Particles with Finger Tips. Towards an Immersive Artists Interface. In IEEE VR 2005 Workshop Proceedings, pp. 77-80. online

