Category:Application and Research Areas
From EuroVR Knowledge Base
VR/AR technologies and virtual environments (VEs) have been applied in a variety of domains, and have created new and interesting areas of research. Early users of the technology can be found in the military and aerospace industries, with marketing, design, education and training being the main application areas. VR can now be found in automotive and transport, medicine and neuroscience, engineering and design, entertainment and culture, construction and energy. In this section you can find the state of the art in these areas, lessons learned in their application, and the many research issues which have been generated.
Application/Domain areas
VR/AR have been applied in the following domains.
- Aerospace
- Automotive and Transport
- Construction
- Disabilities and Rehabilitation
- Training
- Education
- Energy
- Engineering and Design
- Entertainment and Culture
- Evaluation and Testing
- Haptic Interaction
- Medicine and Neuroscience
A list of projects can be found at the following link.
Information relating specifically to human factors issues including usability, Presence, interaction, sickness and effects, can be found at the following link.
Research Support
Subcategories
This category has the following 11 subcategories, out of 11 total.
AC |
DE |
E cont.MT |
Pages in category "Application and Research Areas"
The following 22 pages are in this category, out of 22 total.
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DEHI |
I cont. |
LMOSTV |

