Books

From EuroVR Knowledge Base

Contents

2006

  • Emerging Technologies of Augmented Reality: Interfaces & Design Haller/Thomas/Billinghurst (editors). Idea Group (publisher). 2006

2005

  • Spatial Augmented Reality: Merging Real and Virtual Worlds Bimber, O. and Raskar, R.,& A K Peters LTD (publisher), ISBN: 1-56881-230-2,2005
  • Real-Time Rendering Tomas Akenine-Möller, Eric Haines AK Peters, Ltd., 2nd edition. 2005

2004

2003

  • Virtual Reality Technology Grigore Burdea, Phillippe Coiffet. John Wiley & Sons, 2nd ed. 2003
  • 3D Game Engine Design. A Practical Approach to Real- Time Computer Graphics., David H. Eberly. 2003

2002

  • Understanding Virtual Reality William Sherman, Alain Craig Morgan Kaufmann Publishers. 2002

2001

  • Computer Graphics & Virtual Environments: From Realism to Real-Time Mel Slater et al., Addison Wesley 2001

2000

1999

  • Networked Virtual Environments Sandeep Singhal, Michael Zyda Addison-Wesley Professional. 1999
  • Augmented Reality Reinhold Behringer et al.. A K Peters Ltd. 1999

1998

1997

1996

  • Virtual Reality for industrial application: Opportunities and Limitations. John, R. Wilson, Mirabelle D. D'Cruz, Sue V. Cobb and Richard, M. Eastgate. Nottingham Academic Press. 1996

1995

  • Virtual reality: Scientific and Technological challenges. Nathaniel I. Durlach and Anne S. Mavor (eds), National Academy Press, Washington. 1995

1994

  • 3-D Sound for Virtual Reality and Multimedia Durand R. Begault Academic Press. 1994
  • Virtual Reality Technology. Burdea, G., and Coiffet, P. New York: John Wiley and Sons. 1994
  • The Virtual Reality Casebook Loeffler, CE. and Anderson, T. International Thomson Publishing, UK. 1994

1993

  • Science of Virtual Reality and Virtual Environments Roy S. Kalawsky Addison Wesley 1st ed. (2nd planned) (1993)
  • Virtual Reality: Applications and ExplorationsAlan Wexelblat Morgan Kaufmann Pub. 1993
  • The Virtual Reality Primer.Casey Larijani L. London: McGraw-Hill, Inc. 1993
  • Virtual Reality Systems. RA. Earnshaw, MA. Gigante, H. Jones (eds). London Academic Press. 1993
  • Virtual Reality: Through the looking glass. Pimental, K. and Teixeira, K. McGraw Hill. 1993

1992

  • Silicon Mirage: The Art and Science of Virtual Reality. Aukstakalnis, S. and Blatner, D. Berkeley, California: Peachpit Press. 1992

1991

  • Cyberspace: First Steps. Bricken, M. Cambridge, Massachusetts: MIT Press. 1991
  • Virtual Reality Howard Rheingold. Summit Books, NY. 1991