Books
From EuroVR Knowledge Base
Contents |
2006
- Emerging Technologies of Augmented Reality: Interfaces & Design Haller/Thomas/Billinghurst (editors). Idea Group (publisher). 2006
2005
- Spatial Augmented Reality: Merging Real and Virtual Worlds Bimber, O. and Raskar, R.,& A K Peters LTD (publisher), ISBN: 1-56881-230-2,2005
- Real-Time Rendering Tomas Akenine-Möller, Eric Haines AK Peters, Ltd., 2nd edition. 2005
2004
2003
- Virtual Reality Technology Grigore Burdea, Phillippe Coiffet. John Wiley & Sons, 2nd ed. 2003
- 3D Game Engine Design. A Practical Approach to Real- Time Computer Graphics., David H. Eberly. 2003
2002
- Understanding Virtual Reality William Sherman, Alain Craig Morgan Kaufmann Publishers. 2002
2001
- Computer Graphics & Virtual Environments: From Realism to Real-Time Mel Slater et al., Addison Wesley 2001
2000
1999
- Networked Virtual Environments Sandeep Singhal, Michael Zyda Addison-Wesley Professional. 1999
- Augmented Reality Reinhold Behringer et al.. A K Peters Ltd. 1999
1998
1997
1996
- Virtual Reality for industrial application: Opportunities and Limitations. John, R. Wilson, Mirabelle D. D'Cruz, Sue V. Cobb and Richard, M. Eastgate. Nottingham Academic Press. 1996
1995
- Virtual reality: Scientific and Technological challenges. Nathaniel I. Durlach and Anne S. Mavor (eds), National Academy Press, Washington. 1995
1994
- 3-D Sound for Virtual Reality and Multimedia Durand R. Begault Academic Press. 1994
- Virtual Reality Technology. Burdea, G., and Coiffet, P. New York: John Wiley and Sons. 1994
- The Virtual Reality Casebook Loeffler, CE. and Anderson, T. International Thomson Publishing, UK. 1994
1993
- Science of Virtual Reality and Virtual Environments Roy S. Kalawsky Addison Wesley 1st ed. (2nd planned) (1993)
- Virtual Reality: Applications and ExplorationsAlan Wexelblat Morgan Kaufmann Pub. 1993
- The Virtual Reality Primer.Casey Larijani L. London: McGraw-Hill, Inc. 1993
- Virtual Reality Systems. RA. Earnshaw, MA. Gigante, H. Jones (eds). London Academic Press. 1993
- Virtual Reality: Through the looking glass. Pimental, K. and Teixeira, K. McGraw Hill. 1993
1992
- Silicon Mirage: The Art and Science of Virtual Reality. Aukstakalnis, S. and Blatner, D. Berkeley, California: Peachpit Press. 1992
1991
- Cyberspace: First Steps. Bricken, M. Cambridge, Massachusetts: MIT Press. 1991
- Virtual Reality Howard Rheingold. Summit Books, NY. 1991

