Basic VR/VE Course
From EuroVR Knowledge Base
The basic VR/VE course addresses broad range of IT students and professionals wishing to obtain an overview of the entire area of Virtual Reality and Virtual Environments.
The following list of topics covers the basic course on VR/VE. A general course compliant to the recommended curriculum should cover all listed topics and may include units that expand particular topics according to some specific needs. See VR/VE Technology Courses and VR/VE Application Courses for more information on technology and application specific course curricula.
Basic VR/VE Course - List of topics
Minimal number of teaching hours [h]: 32
- INTRODUCTION To VR
- What is a VR System?
- Categorisation of VR systems
- PRINCIPLES:COMPUTER GRAPHICS IN VR
- PRINCIPLES:PERCEPTION AND HUMAN FACTORS
- Designing and developing 3D UI
- Strategies for designing and developing 3D UI
- Evaluation of 3D UI
- Designing and developing 3D UI
- PRINCIPLES:INTERACTION IN VR
- Selection and manipulation
- Travel
- Navigation
- Way finding
- System control
- Symbolic input
- HARDWARE:OUTPUT
- Visual Channel
- Auditory Channel
- Haptic Channel
- Vestibular Channel
- Olfactory Channel
- HARDWARE:INPUT
- Tracking Systems
- Input Devices
- Discreet event devices
- Continuous event devices
- Combination devices
- Speech input
- VR CONTENTS
- VR Content Standards
- Designing VR Contents
- SOFTWARE:PLATFORMS
- Introduction
- VR runtime systems
- Real Time Physics Engines (collision detection, rigid body dynamics)
- Distributed Virtual Environments
- Collaborative Virtual Environments
- Game Engines
- MIXED REALITY
- Mixed Reality Continuum - AR to VR
- Mixed Reality Technologies
- APPLICATIONS OF VR
- Introduction
- Scientific Visualisation
- Architecture
- CAD/CAM and Engineering
- Simulators: Flight
- Simulators: Vehicles and ships
- GIS
- Education and Training
- Culture and Heritage
- Entertainment and Gaming
- Immersive Modelling
- Medicine
- Product Engineering
- Fast Prototyping
- FUTURE OF VR
- EXERCISES/DEMONSTRATIONS
Back to Training and Education in VR/VE

