ART-E-FACT

From EuroVR Knowledge Base

Full name
ART-E-FACT (GEneric plAtForm for the CreaTion of interactive ART experience in mixed reality)
Acronym
ART-E-FACT
Website
Keywords
Adaptability to a mixed or an augmented reality world
Budget
€ 1560000 EURO
Start date
9/1/2002
End date
2/28/2005



Contents

Partners

  • [[Zentrum fuer Graphische Datenverarbeitung E.V., Akademie der Bildenden Kuenste Wien, Arteleku, Asociacion Centro de Tecnologias de Interaccion Visual y Comunicaciones-Vicomtech, Fraunhofer Gesellschaft zur Foerderung der Angewandten Forschung E.V., Giunti Gruppo Editoriale S.P.a.m, Parque Tecnologico de San Sebastian-Donostiako Teknologi Elkartegia, S.A., Sacred Convent of The Annunciation Imsp]]

Funding Bodies

Contact

  • [[Ulrike SPIERLING

Zentrum fuer Graphische Datenverarbeitung E.V. Department of Digital Storytelling Rundeturmstrasse 6 64283 Darmstadt DEUTSCHLAND Email: ulrike.spierling@zgdv.de Web: Tel: +49-6151-155632 Fax: +49-6151-155451 (mailto:useremail@useremail)

Objectives

Art- E- fact develops a generic platform for interactive storytelling in Mixed Reality.

Main Results

In art-E-fact, a unique form of interdisciplinary team play between artists and software developers leads to a generic platform, as well as to a Mixed Reality art piece that serves for evaluation and exploitation. Imaging methods for data acquisition on art paintings will be used to generate knowledge bases connected to the system, and authoring interfaces will be built. Also, evaluation results have to be achieved on the interdisciplinary process itself, as well as on exploitation possibilities. From beginning on, artists will be involved, cooperating in the definition of the system and in generating digital or non-digital prototypes prior to the actual creative production phase. After technical specifications, technical developments include: Generation of the art knowledge database. Ontology generation and access facilities to the knowledge base for artists/authors of interactive storytelling. Development of a Mixed Reality platform - in detail, integration of software components with well-defined interfaces, such as image import filters, device and media management, a VR system with multi-modal anthropomorphic interaction means, and a storytelling engine with an avatar animation platform. Development of authoring interfaces for interactive storytelling, making use of an ontology concept, image interaction editors, story models and autonomous character models, and dialogue templates with a rule editor. Then, the actual creation process for designers with the platform includes scriptwriting, 3D modelling and animation, physical props building, integration and programming, and building of exhibitions on-site. Finally, big emphasis is on evaluation and dissemination measures, including: workshops and courses to communicate the work, usability tests, exhibitions, experience reports on interdisciplinary achievements, further exploitation plans and business model.

End Users

Evaluation Methodologies

Design Approach

Publications

Application & Research Areas

Technical Areas

Comments