AMUSEMENT

From EuroVR Knowledge Base

Full name
An International Virtual Space for Individual and Collective Presence and Interaction
Acronym
AMUSEMENT
Website
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Keywords
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Budget
€ ---
Start date
6/1/1997
End date
6/1/2000



Contents

Partners


Funding Bodies

Contact

  • Javier Segovia

Universidad Politécnica de Madrid, Campus de Montegancedo s/n, 28660 Boadilla del Monte, Spain (mailto:fjsegovia@fi.upm.es)

Objectives

Main Results

Scientific, Prototype

End Users

Evaluation Methodologies

Questionnaires, interviews, laboratory experiments

Design Approach

Human-Centred Design, Task/User Analysis

Publications

- R.Imbert, A. de Antonio. The Bunny Dilemma: Stepping Between Agents and Avatars. Proceedings Twente Workshop on Language Technology 17, Workshop I: Interacting Agents, Special Session on Theatre and Virtual Reality, Holland, October 2000, pp.145-160

- Ricardo Imbert, Angélica de Antonio, María Isabel Sánchez, Javier Segovia.Usability Vs. Control in Virtual Environments. Proceedings Workshop I3 Spring Days, Sitges, Spain, March 1999

- J.Segovia, A. de Antonio, R.Imbert, P.Herrero, R.Antonini. Evolución de Gestos en Mundos Virtuales. Proceedings CAEPIA-99 TTIA-99, Espaρa, Noviembre 1999, pp.36-43

- Ricardo Imbert, María Isabel Sánchez, Angélica de Antonio, Javier Segovia. The Amusement Internal Modelling for Believable Behaviour of Avatars in an Intelligent Virtual Environment. Proceedings Workshop on Intelligent Virtual Environments, European Conference on Artificial Intelligence (ECAI-98), Brighton, UK, August 1998

Application & Research Areas


Technical Areas

Comments