AMUSEMENT
From EuroVR Knowledge Base
- Full name
- An International Virtual Space for Individual and Collective Presence and Interaction
- Acronym
- AMUSEMENT
- Website
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- Keywords
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- Budget
- € ---
- Start date
- 6/1/1997
- End date
- 6/1/2000
Contents |
Partners
- Universidad Politecnica de Madrid
- ENSTB (France)
- SKYDATA (Italy)
- IETT (Spain)
Funding Bodies
Contact
- Javier Segovia
Universidad Politécnica de Madrid, Campus de Montegancedo s/n, 28660 Boadilla del Monte, Spain (mailto:fjsegovia@fi.upm.es)
Objectives
Main Results
Scientific, Prototype
End Users
Evaluation Methodologies
Questionnaires, interviews, laboratory experiments
Design Approach
Human-Centred Design, Task/User Analysis
Publications
- R.Imbert, A. de Antonio. The Bunny Dilemma: Stepping Between Agents and Avatars. Proceedings Twente Workshop on Language Technology 17, Workshop I: Interacting Agents, Special Session on Theatre and Virtual Reality, Holland, October 2000, pp.145-160
- Ricardo Imbert, Angélica de Antonio, María Isabel Sánchez, Javier Segovia.Usability Vs. Control in Virtual Environments. Proceedings Workshop I3 Spring Days, Sitges, Spain, March 1999
- J.Segovia, A. de Antonio, R.Imbert, P.Herrero, R.Antonini. Evolución de Gestos en Mundos Virtuales. Proceedings CAEPIA-99 TTIA-99, EspaÏa, Noviembre 1999, pp.36-43
- Ricardo Imbert, María Isabel Sánchez, Angélica de Antonio, Javier Segovia. The Amusement Internal Modelling for Believable Behaviour of Avatars in an Intelligent Virtual Environment. Proceedings Workshop on Intelligent Virtual Environments, European Conference on Artificial Intelligence (ECAI-98), Brighton, UK, August 1998
Application & Research Areas

